![]() There are better things to use that Energy on. If I'm going to save up 2 extra Energy, I'm not going to waste it on Shadow Partner unless I have a lot of high-cost attacks- which I don't believe are all that common. Personally, I hate Shadow Partner, it's hard to set up and always feels like it crowds out my hand once I do use it. You shouldn't just assume a MW card is good because a similar card in Slay the Spire is good. I'm not Apfellord but I have some thoughts about your questions: 1: Monster world =/= Slay the Spire. Collective thoughts: Why? a 0-cost Calculated Gamble fir Silent and has no exhaust in Slay The Spire only in low tier? I still don't understand. Ninjuisu art #2 is low? but it seems like people value After Image a lot in Slay The Spire, and when you have strength, it is very good 4. ![]() Frost weapon should be in A tier since it never gets exhausted, I don't really understand 3. Why Shadow Partner isn't S-tier, Echo form is OP in slay the spire, Double Tap is also good in Slay The Spire, and this card is like a combination wich always duplicates attacks, meaning that it adds a 0-cost double tap every turn, with only 2 mana, I don't really understand 2. once, I got 132 block this way.Īpfellord wrote:-snip- I want to ask some questions 1. that way, I can just attack, attack, and attack some more. If I get a particularly good deck, here's how I do it: first, apply strength then, defend. also, I tend to play regenerate(if I have less than my max health-10), levitate(if I won't take too much damage), or ninjuisu art 1(if I haven't already,) first. for example, if I can make a combo that can defeat an attacking enemy, I play that first, because then I don't have to block that much damage. afterwards, I play aura cards, if it's in the first few turns of combat. then, I usually go with defensive cards, such as block, or flood back, or ice wall until I run out of mana, my block is greater than the enemy's attack, or can't block anymore. then, I play the buff cards that give me strength. I usually play my cards in this order: first, I play the zero cost cards that give direct effects. maybe my opinions has to do with my play style. I don't value cards taht draw more cards that much, especially when you have the ninjuisu art 1 and blocks. image in slay the spire might be good, but only one block? you have to admit that ice wall is much better. So if you're playing to maximize win-rate instead of forcing a particular deck to happen, the opportunity to craft a Claw deck is really just in Act 1 where Claw is a decent pick since most cards are better than skipping so that you can get past A1 elites, and unless those early picks are claw synergistic (and they often aren't as explained above), then you've likely accumulated a bunch of anti-Claw cards making it less likely you'd want to take Claw for the rest of the run and so the possibility of a Claw deck coalescing from winrate optimization play instead of archetype-forcing isn't that high.You shouldn't directly compare slay the spire and monster world. If Claw isn't given enough scaling momentum then it's a low value card draw that slows down your deck's ability to burst, block, or scale from orbs. If a card offered to you isn't claw, and doesn't draw cards (particularly 0-cost cards), it slows Claw scaling down. IMO, the meme isn't so much that it doesn't work (it clearly does as the daily climb shows), but that it's often a trap card outside of act 1 because it's anti-synergistic with most of the card pool.
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